Monday, 29 August 2016

Chapter 8 Exercise 31, Introduction to Java Programming, Tenth Edition Y. Daniel LiangY.

8.31 (Geometry: intersecting point) Write a method that returns the intersecting point of
two lines. The intersecting point of the two lines can be found by using the formula
shown in Programming Exercise 3.25. Assume that ( x1 , y1 ) and ( x2 , y2 ) are the
two points on line 1 and ( x3 , y3 ) and ( x4 , y4 ) are on line 2. The method header is

public static double[] getIntersectingPoint(double[][] points)

The points are stored in a 4-by-2 two-dimensional array points with
( points[0][0] , points[0][1] ) for ( x1 , y1 ). The method returns the inter-
secting point or null if the two lines are parallel. Write a program that prompts
the user to enter four points and displays the intersecting point. See Program-
ming Exercise 3.25 for a sample run.


package Chapter_08;

import java.util.Scanner;

public class Exercise_31 {

    static final int X = 0;
    static final int Y = 1;

    public static void main(String[] args) {


        Scanner input = new Scanner(System.in);

        System.out.print("Enter x1, y1, x2, y2, x3, y3, x4, y4: ");
        double[][] points = new double[4][2];
        for (int i = 0; i < points.length; i++)
            for (int j = 0; j < points[i].length; j++)
                points[i][j] = input.nextDouble();


        double[] point = getIntersectingPoint(points);
        if (point == null) {
            System.out.println("The two lines are parallel");
        } else {
            System.out.println("x = " + point[0] + " and y = " + point[1]);
        }


    }

    public static double[] getIntersectingPoint(double[][] points) {


        double a = points[0][Y] - points[1][Y];   // y1 - y2
        double b = -(points[0][X] - points[1][X]); // -(x1 - x2)
        double c = points[2][Y] - points[3][Y]; // y3 - y4
        double d = -(points[2][X] - points[3][X]); // -(x3 - x4)
        // (y1 - y2) * x1 - (x1 - x2) * y1
        double e = (points[0][Y] - points[1][Y]) * points[0][X] - (points[0][X] - points[1][X]) * points[0][Y];
        // (y3 - y4) * x3 - (x3 - x4) * y3
        double f = (points[2][Y] - points[3][Y]) * points[2][X] - (points[2][X] - points[3][X]) * points[2][Y];

        double ab_Minus_bc = a * d - b * c;

        if (ab_Minus_bc == 0) return null;
        double[] point = new double[2];
        point[X] = (e * d - b * f) / ab_Minus_bc;
        point[Y] = (a * f - e * c) / ab_Minus_bc;

        return point;
    }






}

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